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Rugal KOF '94 Form 1 For the lulz! Charges on C+Z. I fixed a "fixed" character to have new (good) palettes and a lot of needed sprites for throws. Karakuri Hei Twice fixed Kabuki Klash character. SF2 World Warrior Oil Drums Bonus Stage Yeehaw! Inaccurate and somewhat buggy, but whatever. Sprites and original code: Blue Moon Factory on twitter) ![]() Don't forget to edit your fĬVS Arrange Ryo AOF1 (and Mr.Karate) Demongorne's CVS AOF1 Ryo sprites converted to a character that resembles something playable.ĭQ3 Priestess KFX port Dusted off this ancient KFX character and brought it back to life. Generic KOF Hitsparks Generic KOF 98-2000 hitsparks. #Mugen screenpacks hitsparks mod#Now packed as a full game so you can't screw it up.ĤShared Folder (MillionaireFighting_FullgameEdition.7z)ĬVS2 Mod (640x480 Lifebars) Modified Capcom vs SNK 2 lifebars. Sound effects that all characters can accessĭefines the look and feel of the fight screen, i.e.Millionaire Fighting (640x480 Screenpack) Super basic screenpack with 1584 slots. Motifs are located as subdirectories in the data/ directory.īehavior information common to all characters (text) The files may be named differently for different characters.Ĭharacter commands and move definitions (text)īasic info and filenames of files used by the character (text) sffĬharacter files are located as subdirectories in the chars/ directory. You can read the full license text in the README file.Ĭontents and Files File List File or directoryįiles with these extensions can be found in various subdirectories in the M.U.G.E.N directory.ĭefinition file - has various uses depending on the filename (text)įont file - old version new font files are a pair of. M.U.G.E.N is free for non-commercial use. What your character can do is defined by a scripting language (and your imagination).Move cancels and combos, multi-part moves and throws.Regular moves, special moves, super moves, etc.Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080. ![]()
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